| curl-6 said: And ports from GC/Wii to 3DS so far have seen some trimming, like Xenoblade and DKCR. What baffles me is that 3DS has 3 times the RAM of GC, yet in just about every game I've seen, it's textures are more PS2/Dreamcast calibre. Maybe it's just that they don't deem high res textures necessary on a small screen... |
On the otherhand MH3U saw some advantages over the Wii version, especially in the shader department.
Budgets are a big factor as well.







