| RolStoppable said:
My assessment of you as a poster is correct. Your conclusions are merely what you wish to be true because they are what you would like Nintendo to make; you don't care about anything else. Take the bolded part, for example. You argue that actual quality as well as the things you listed in the second to last paragraph in the OP are what creates long term customers. That, however, is directly contradicted by the facts. The GameCube had plenty of sequels to N64 games, Nintendo made an effort to get mainline Resident Evil exclusively on their platform plus they developed Eternal Darkness, they upgraded to a dual analog controller and optical media and made their system powerful, they reached out to EA and had things like NBA Live that featured Mario characters, they had great exclusive Star Wars games with the two Rogue Squadron titles from Factor 5. All of the aforementioned things are exactly what you claim to drive sales, yet all of that led to a decline of Nintendo's customer base. It's like a parody at this point. |
Lol, but where are you getting the logic that these decisions caused Ninetndo's decline?
2. Aside from the gamecube being a year late purple lunchbox only capable of playing minidiscs, The most defining thing was that the gamecube was that it was not the PS2. No one could compete against the PS2, it had Final Fantasy X, GTA3, Metal Gear Solid 2, Tekken Tag as exclusives and shit load of hype before the gamecube was even a month old. Why would anyone outside of core Nintendo fans buy a gamecube over the PS2? Having the occasional Resident Evil or Starwars isn't going to make up for that, although I'm sure they done more for the gamecube hardware sales then making more of the same Nintendo games.







