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RolStoppable said:
Soundwave said:

The GameCube had several (obvious) reasons why it declined in marketshare, Eternal Darkness and Star Wars games had nothing to do with the GameCube not selling well. 

Most notably the GameCube did not have proper successors to Mario 64, GoldenEye, or Zelda: OoT (not until it was way too late in the game). Instead it got a weird Mario title that felt more like a spin-off, Nintendo abandoning the FPS market, and a cartoon shaded Zelda that no one asked for. Sunshine and Wind Waker felt rushed too, whereas Mario 64/OoT were industry gold standards, no one looks at Sunshine/WW in the same way. 

All that and the silly decision to go with a purple lunchbox decision undermined the Resident Evil exclusivity. No adult other than a Nintendo fan was going to choose a GameCube over a PS2 or XBox. Which then renders Resident Evil kind of moot, though getting it was a good decision, that franchise wasn't put in a position to succeed. If N64 had Resident Evil exclusivity it would have sold huge numbers because the demographic and design of the console were more in line with that franchise, things like Turok 2 sold about 2 million, a game like RE4 on N64 would've crushed that.  

These are all very good reasons, but you forgot to add the limited size of the mini-DVDs.

I think it's a shame that you didn't answer him properly, since I think he had a few good points in there. But I guess you've had similar arguments with others before and have grown tired of answering the same counter-arguments?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.