sc94597 said:
She still plays the DS version. Why would she buy the new version if it isn't any different? That's my point. The only people who buy the same product again are fanatics who are satsified with minute differences enough that they justify it in their minds. Tablets are a pain for seniors (or even middle-aged people) because they have trouble with the concept of an app store. Call of Duty's sales are actually decreasing. Why? Because the series is make minute changes. Bro-gamers have other options, so they go elsewhere. Elderly people who played brain training do not, so they get bored and quit. I didn't realize that people who play Wii Fit and Brain Training are interested in entirely different games like Candy Crush or Flappy Bird to replace the experience. In fact, I hadn't realized middle-aged and elderly people were interested in such games (I'm pretty sure they aren't.) You can't blame people for quitting gaming after you stopped making good games for them. That's asinine. They are still there, and they still want to play. There just isn't anything worthwhile to play on dedicated handhelds for them. Meanwhile, if what you say is true, there are worthwhile experiences on mobile platforms (although I still believe these older generations aren't targetted.) For the longest time people said girls aren't interested in video games. Now just look how wrong they were. Girls just didn't have many games to peak their interests and bring them into gaming. |
I think Tomodachi success is a good example of what ur saying, it's a new ip in the west and is a very unique title. If 3DS had more of these types of experiences than 3DS could be seeing more of the casual demographic.
When the herd loses its way, the shepard must kill the bull that leads them astray.







