| VillANGER said: Put a minimum 320gb harddrive in it. 32gb? What a joke. Nintendo's online infrastructure is a joke. Dreamcast over 15 years ago had on par online with WiiU. |
32GB could be the entry level model, aimed to people basically not wanting digital download, but just physical supports (either for their tastes or forced by slow connections).
As for the model with a proper HDD, I'd say better 500GB minimum, as it's the most common size currently available together with 1TB and followed by 2TB, so it offers the lowest possible price per unit.
Anyhow, my first suggestions for Wii U would have been:
- At least 4GB main RAM + 1GB graphics RAM, if Ninty absolutely refused to make it 8GB like competitors, as it would have made the port of most multiplats easy, and not excessively difficult for the largest games able to run on PS4 and XBOne.
- For the same portability concerns, a still cheap, but less vintage and more modern and powerful CPU, a 4-core scaled-down POWER7.
- GPU would have been OK without any changes if Ninty doesn't want to push graphics power, but while scaling down res and graphics FX, GPU, unless really too old and slow, doesn't become a bottleneck if the game's engine is scalable, if a game requires a given CPU power and RAM size due to world size and complexity, some memory space can be saved shortening visibility and interactivity radii, simplifying some object models and increasing granularity of dynamic loading, but beyond a given limit this would affect not only graphics, but also gameplay and excessive granularity of dynamic loading, saving RAM size, but at the cost of putting under heavier load RAM bandwidth, HDD, possibly optical drive too and a little heavier CPU load too, could eventually trigger a vicious circle and make the game clunky.
Sure, 1st parties and 3rd party exclusives don't suffer from all this, but a console that wants to have a broader hardcore appeal can't do without the most important multiplats, so making ports more difficult just to save 2GB RAM, 1GB graphics RAM and some CPU power isn't a good idea.
Some costs could have been recovered on another front, making an entry-level gamepad with a very common and cheap 5" screen and offering a premium 6.5" or more one as optional and on premium SKUs and bundles.







