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curl-6 said:
sc94597 said:

I don't think it is too much to ask for. At least not with the N3DS. It has more VRAM than the original 3DS, and that should be enough to output the necessary 180k pixels in 3D mode. That seemed to be the biggest bottleneck for the original 3DS and outputting in 3D mode. 

I'm unsure; New 3DS has more RAM and a faster CPU, but I haven't heard of any upgrade to its GPU that would allow it to spit out more polygons. The Prime games were notable for the amount of geometry they pushed at 60fps.

Your argument was that at the higher resolution (3d) the 3ds would have trouble and might have to run at 30fps. The higher vram is the crucial factor which will allow it to render the game at the higher resolution (in addition to processing power.) The 3ds GPU supports 15 mil polygons per second and the Gamecube about 20mil/sec. I doubt Metroid Prime did such though, as there are always CPU and memory bottlenecks. If the developer makes a good port that would mean those bottlenecks would be eliminated (due to 3DS's ram and CPU advantages) and the GPU could be used to its max potential. The extra vram would also allow the gpu to maintain higher res textures.