TheObserver said:
You wouldn't review a Drama film on how many laughs it delivers, and deep fleshed out characters aren't the most important thing for a comedy. Similarly It'd be unfair to rate a game that's meant to be a linear, story driven experience on how many sidequests it has. That's not what the developer was trying to create. |
But what do you say to my exaggerated example? How would you review such a "racing game"? Or how would you review a game where you only have to use one button but the creator of the game would tell you before? Would it be a good game or valuable if these devs would achieve exactly what they wanted?
In my opinion you don't need to tell before the experience in any way and it shouldn't alter your review in any way. If I watch a movie and don't know anything before, I know while watching it what kind of movie it is and especially if I like it or not. There is no need for telling me before. And especially it doesn't change my opinion on it.
Same applies to games. When I was young we bought games because of their covers! And I didn't even know what awaited me. Of course this led to bad games in my collection...