By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Lawlight said:
MDMAlliance said:


Your first point makes little sense, since if that were true, other 3rd party games on Nintendo systems should follow suit.  It also doesn't make much sense since it wouldn't matter what other publishers do anyway.  

For the second point, the sales boost they would see from cutting the price would likely not result in increased profits for Nintendo.  While sales numbers may look good to some people, if they aren't making more money that way then why should they do it?  The more likely reason is that people will buy the games anyway, even if they don't drop in price.  If they drop the price, they wont suddenly see a 20-50% increase in weekly sales.  The way they do it now means more profits... at least for the games they DON'T drop.  However, it's been pointed out plenty of times already that Nintendo DOES cut the price of some of their games.

1. Other 3rd party games? Compare how many come out on the WiiU vs the PS4 or X1.

2. If they drop the price, they will see a 20-50% increase in weekly sales - see I can make up stats too. If dropping the price didn't help with profit, why would all other publishers do it? Or is Nintendo the only smart one?


Your response to #1 makes no sense, since I didn't say that the Wii U had a lot of 3rd party support.  However, of the 3rd party support the Wii U DOES have, they do the same thing as they do on other consoles (drop quickly in price).  I was also giving you a hypothetical situation, saying that IF the Wii U did have a lot of 3rd party support like the XB1 and PS4 had, it wouldn't actually change anything.  It's irrelevant to Nintendo's pricing. 

For #2, you fail to realize that it's ridiculous to think that a 20-50% price cut will result in a 20-50% overall increase week on week when the Wii U is already the cheapest console, on top of having sold for a loss.  Price cuts tend to have temporary boosts in sales, not permanent.  Especially for systems like the Wii U.  I think Nintendo would rather see a substantial increase in its sales first before giving it the cut (or if sales drop enough WoW that a price cut would be justified).   Another thing you're completely ignoring is that SEVERAL people have already mentioned here that Nintendo DOES cut the price on some of their software.  It's mostly their key titles that don't get dropped, since they keep selling anyway.  If they cut the price, they probably could see higher sales numbers, but lower profits most likely.  Other publishers price cut for multiple reasons.  One obvious reason that you seem to not be able to grasp after everything everyone has already said is that Nintendo games often have legs, but most 3rd party publishers have heavily front-loaded game sales.  In order to have people coming back, they would have to lower the price and move more units.  This also goes onto my second point - Nintendo games often already have established fan bases.  Many 3rd parties are starting from 0 (or less than they want) so they want more copies in peoples hands so they can grow their fan bases.  It doesn't work quite the same way with Nintendo (and again, other Nintendo published/developed games DO get price cuts.  You can easily find this by looking up some of Nintendo's non-key franchises).  

edit: Also the sales would need to increase MORE than the 20-50% for it to be worth while anyway.  Increasing the installed base can be helpful for some software sales and 3rd party support, but given how deep in the hole the Wii U is, the help would be marginal.