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oniyide said:
freebs2 said:

Yes, my bad OOT is still the best selling. A certain % of users in the end doesn't like game and gets tired of it pretty quickly, this happens to every game on every platform. Since, as I said, the world is not black and white some will end up not liking the game, someone will like it enough to buy a sequel someone won't, again this happens with every game on every platform. The goal of every publisher is to minize churn rates and to get as many new adopters as possible, Nintendo made very poor decisions in doing so, both as a console maker and publisher. About why those people aren't returning in droves to play those games again on WiiU, I'm pretty sure I've already explained my point in the post above.

fair enough. but then my next question and this is gonna sound a bit cynical. Does it even matter? Wii had the highest selling Smash and 3d Mario...thats two games out of there enitre library ( unless im missing more) and now wiht WIi U we are right back to GC days and even worse at that. SO in the grand scheme does bringing up the sucess of Wii even matter? Especially now that the WIi U might go down as the worst selling home console. Seems to me like a guy keep bringing up his perfect season in JV basketball but he's like 40 now. I could be wrong.

Edit: as for suggestions, isnt that what they essentially did? except cross buy and this is Ninty so i wouldnt hold my breath for that. And IMHO the othe two are doing a much better job on those fronts except for ammibo which hasnt really been pushing Wii U that much anyway.

Maybe just maybe the Wii was a flash in the pan and whatever they were going to do after would never have had anywhere close to the success

Does it matter about what exactly? I don't think I understand your question. This thread is about what Nintendo should have done to follow up Wii success, I'm not "bringing up" Wii success to prove some point, the Wii success is the topic of this thread. Can you please expain better what do you mean?

As for the second question, no that's not what they did.

Amiibos are the only exception, and they were very late to market, compared to activision and disney - timing is important.

They didn't push digital distribution. Yes they have digital distribution now, but their digital games are as expansive as phisical copies. The whole meaning of DD should be to tear down prices (since you don't have distribution costs), after all smartphones and tablets are solely based on digital distribution.

They have partially expanded their first party studios but not for the purpose of making more games, their purpose was making "bigger" games, more expansive productions. That startegy works for Sony/MS since they can count on 3rd party support, the strategy for Nintendo should have been to create a larger number of "smaller" titles. That's clearly not what they did.

Cross-buy is a feature that probably WiiU and 3DS successors will natively have, most probably. That's one generation too late, again timing is important. Nintendo is stuck in the cycle of developing 2 titles for each of their series (one for home consoles, one for handleds) every generation and this have 2 important consequences: they're wasting resources that could be spent developing a larger library with more variety, and second they're cannibalizing themselves (take New Super Mario Bros 2 and New Super Mario Bros U for instance).

More connectivity and social media integration: the online capabilites of WiiU are still very limited both in terms of services and gaming. They haven't integrated anything in terms of social media, they've made miiverse which is very poor attempt to make a proprietary SN. The whole menaning of social network is connecting with people with a profile page and sharing content. Miiverse is exclusive to WiiU users, so there are not many to connect with anyway, you don't have a personalized profile page (except for your Mii), you can't share anything but black and white drawings, and in general is very slow and limited. It's really more like a forum than a SN. But more importatly, the Wii was about "inclusuion" while the Miiverse was made with an "exclusive" mentality. If they really wanted to push social gaming they should have implemented their consoles with "real world" social network like Facebook, Twitter, etc. They should have implemented cross platform multiplayer with friends on FB, game related status updates, etc. etc. Sony did a much better jod on social integration with Twitch on Ps4.

Also, if they wanted to follow up Wii success the console itslelf should have been cheaper, not only compared to the WiiU but also compared to the Wii since the motion control thingy was not a novely anymore, 199$ could have been a correct launch price point, for sure not 349$.