spemanig said:
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I guess it's not so much the story being good as it is, uh... being well integrated into the game, I guess would be how I'd call it. For example, in Majora's mask, there's a bit of story leading up to each dungeon. All those segments present a problem in the game world (poisoned swamp and missing Deku princess, Goron city completely frozen over, etc), and by beating the dungeon, you solve this problem. That's something that really contributes to the theme most Zeldas have of being a hero out to save, and it's much more satisfying than beating a dungeon just to get the third magic relic you before you can fight the final boss.







