| the_dengle said: I wonder what kind of definition of "large" he's using. Maybe file size, but that is technically limitless as you can just print it on multiple discs. |
I was wondering this too... The actual size of the world itself has little to do with the hardware (assuming you don't mind a lot of disks :p). PS2 level hardware could, hypothetically, 'run' a game world the size of the universe if the developer was so inclined. The hardware mostly just effects how dynamic the world is, and how much of it (and at what fidelity) is shown on-screen at once.








