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Zelda has simply become too predictable. You get the same/similar environments, the same items, predictable puzzles, the same "dungeon pattern", and so on.

Enemies are also VERY predictable, and can be generally very easily killed.

NPCs need to have a bigger part in the game.

What about a more "open" game like Oblivion - a lot more side quests, and actual exploration - the exploration is what I liked the most in TP.



Gesta Non Verba

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