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Never said:
Twilord said:


I feel like the main thing they'd need to do is expand the overworld and make it feel more like a 'Zelda' overworld. I loved the interface (granted it could be improved upon by better technology). Freaking loved the Beetle though, almost as good as the Deku Leaf in terms of my favourite items.

The beetle and time orbs and stuff were great. a fleashed out overworld might help, but it's such a big game as it is i'd be relutent to make it much bigger. there were some brilliant ideas and it felt epic... but I spent to much of the game not enjoying it and forced myself to play.

 

I think merging zones like skyloft and the rest of the flying area making it seemless would be nice.

 

The option for gamepad contols would be good too.

 

Perhaps add more subquests to the flying area.

 

Spead up navigation. Have a song of soaring take you straight to  to the statues rather than have to fly to a location and jump off every time. All those mini games should be easily accessable.

 

If you can jump between areas fast enough you can mix progressing through dungeons and overworld sidequests and mini games much more comfortably bringing a more tradional Zelda balance to the game. As it is it feels like long relentless dungeonesk action.

 

The games not fresh enough in my head to be sure what needs fixing. But as I played it there were many little things I wanted to be diffrent.


I quite enjoyed the standard interface but it would be a fascinating exploration in ergonomic controls to try and use the c-pad on the New 3DS for sword controls. I somewhat doubt its viability however.