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pokoko said:
I've said this before but I definitely think it could be quite innovative to use it to map out extra hot-keys. One of the reasons I buy some games on PC over consoles is all the extra keys I can use. For example, in Fallout games I use all eight slots for weapons and it's really still not enough. In Skyrim, I love being able to map specific weapons and armor sets. With a game like World of Warcraft, it's just impossible to play on console because of all the skills you have. This is one of the principle failings of the standard controller and a place where the Wii U's gamepad could make a name for itself.

If I were Nintendo, I'd include a hot-key mapping system with software that could quickly and easily be used by developers so they could allow anything they liked to be assigned to a virtual key press. Does the Wii U have this or something like it?

With online, real-time games, the ability to access sub-menus would be pretty nifty, though really not that big of a deal. I mean, it's good to be able to use these things without covering up your view but you're still looking away from the screen and risking death. With most single-player games, though, a pause menu on the main screen is just as good and a mini-map in the corner is better. In fact, in a lot of games, you definitely want the action to pause while you make a decision. The exception would be games that don't pause when you access a menu or games where you have a more detailed overview map buried in a menu.

Tekken Tag 2 lets you map bottons / button combinations to the screen. I think it's just one though so not exactly what you'd like to see.