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I'm not disagreeing with the assessment that a lot of items don't see a lot of use. That's just the reality of the situation when you have a character that carries around a dozen various items. It would get annoying if you had to use every item in every dungeon IMO. The original formula that you must use the item found in the dungeon to conquer the dungeon is a good one. If anything, something I'd like to see in Zelda is multiple solutions to problems. Typically there is one solution to a challenge and ONLY one solution to that challenge. Multiple ways to succeed would be nice. ^_^