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FloatingWaffles said:
I haven't played either three games, but it wasn't Unity.

People exaggerate about how Unity was. Most people would want you to believe that the game was completely broken and unplayable but in all honestly it just didn't have too good of a framerate. I read many posts online from people when Unity launched that BEAT the game and enjoyed it, despite the framerate issues.

I don't understand how Halo: MCC was so glitchy either. It's not like it was a completely new game, it was 4 of the previously released games put onto one disk. I'm not a technical expert by any means and i'm sure there's more to it than that considering the amount of content on the disc but still, I never would have expected it to have that much glitches or issues. Especially considering this is apparently going months still after launch?

About Driveclub as well once again I haven't played it but I heard it was similar to Halo where it just had a lot of issues and glitches.

I would probably say Halo though considering Halo is a hugely known franchise and that the collection was the Xbox One's big game for the holiday. Driveclub at least is a new IP so it has no existing fanbase prior to its release.

Thank you!

Unity is not a broken game. It's a buggy game with a poor framerate. IT IS A VERY VERY LONG WAY FROM BROKEN. It's not the best AC game ever and it's not the most smooth game ever, but the broken bandwagon is complete nonsese

UNLESS we're talking about PC, because then we have a lot more game to discuss