the_dengle said:
Exactly. If they had more power, they could technically aim for 1080p, or a higher frame rate, or other things -- but I think the real limitation is on the costs of those enhancements, not the power required to reach them. I think that for most games Nintendo would prefer to use 720p assets, as 1080p textures simply take more time and money to make, and so on. At least for the immediate future. Couple this with their recent efforts to directly court third-parties and I think you have Nintendo's next-gen strategy outlined. Low-power, low-cost hardware, lots of exclusive software made and funded by Nintendo themselves. |
That's actually a very interesting point.
I guess the problem would be, can they risk getting stuck with the "underpowered" stigma again?