| Wyrdness said:
Perfect pivots were used but the players who did weren't aware of the new properties and used them in how they would in Melee, I don't know if Melee will survive S4 as it's a much more competitive and technical beast then Brawl was and has a meta game that can go on to be equal of even better then Melee. Most Melee players may not make the jump but a large number of Brawl players will with little issue. I'll also add that the won't be same rift with the FGC like the Melee crowd had for years opening another avenue fornew players, someone earlier hit the nail on the head that these players are so reliant on Melee's approach that they're destined to fade with the game until a new game using its approach arrives, it won't disapear but it'll become a relic like Third Strike and being a relic doesn't mean washed up, trust me it will be replaced one way or another. People like Mang0 saying they don't like the new game is no different to someone like Sanford Kelly a top MVC2 player and Multiple EVO champion moaning about MVC3's differences as in the end it made no difference as he was replaced on his pedastal by the likes of Chris G, F Champ, Rayray etc... these are the guys I'm talking about who will be replaced by newcomers in newer games. On tournaments I'll point out the is a large factor in Smash tournaments being more successful and that is Nintendo themselves, in recent years they've acknowledged the fighting scene and worked to push and help it unlike before and this is one thing that also falls into S4's favour as well as Brawl never got this support and this is a key factor in Melee not surviving newer games like it did Brawl. Everything before were left to the Smash community who were dominated by the Melee crowd, S4 will grow just as big or maybe even bigger given current conditions as new things are found out each week and it has a better platform to launch from with an immediate presence in big tournaments and a far better and stable online then its predecessor which is also a strong tool in roping in new people to the scene, all of this is on top of being a more balance and competitive game then Brawl which the latter was never intended for any proper competitive scene unlike S4 , this is why Brawl's meta game ended up like it did and Melee has grown to what it is today. We're seeing an equal level of diversity from S4 this early on in it's life, difference being in Melee I tend to see the usual Fox, Falco, Peach, Sheik combo making the top 8, in S4 I've seen different supposed low tiers make top 8 with one even winning. |
Also about Nintendo support, Nintendo actually hosted many many Brawl tournaments at gamespot themselves when it was released and supported it with their own national spotlight tournament similar to how they did for SSB4. Their sponsorship also hardly affects Melee attendance since they literally contributed nothing to the prize pool, Melee setups, venue search, transportation, etc. APEX 2015 is the first tournament that Nintendo was a main sponsor for, and practically everyone I talked to in the smash community, including SSB4 players, thought it was negative contribution.
But anyways I already gave you all the numbers and statistics that show why Melee is primed for it's greatest year ever and if you don't believe it then that's your opinion but I can tell you as someone who currently actually attends competitive Melee tournaments and has no plan to stop in the foreseeable future that it's not going anywhere. I personally know 3 people that plan on attending their first ever Melee tournament this month, and many more who plan on starting later this year. The fact that a freaking Arcadian nowadays can have as many participants as the largest tournaments hosted in the golden age of Melee is astounding. I'm not exactly sure why you seem to want Melee to fail (not sure if you actually do, but it comes off like that), but I personally am rooting for SSB4 to succeed even as a Melee player, and I know that my local community at least won't stop playing Melee any time soon because of SSB4.







