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se7en7thre3 said:
Soundwave said:


Yeah that's the other obvious benefit of the Fusion concept too, economies of scale,

Lets say they want to ship 15 million portable versions and a more modest 4 million home versions in one fiscal year ... that comes out to

15 (x1 Samus processor) + 4 (x3 Samus processors) = 27 million Samus processors

I'd bet they'd get a much nicer deal from their chip providers ordering in such high volume like that. Sure beats ordering 3-4 million Power PC processors and Wii U GPUs like they are right now per year. Obviously the way things are now they probably have little to no leveraging power in getting a better price on their Wii U components.  

Nintendo needs to figure out how to remain profitable, without gimping the HW too much.  The idea of combining or chip stacking mobile tech. (which is very energy efficient) seems like something Nintendo would go for .

To be honest though with the hardware thing ... unless they have better hardware than what Sony/MS are offering they're not going to get very far with that whole path. 

They've already missed the bus as far as competing with the PS4/X1 as far as I'm concerned. PS4/X1's install base by late 2016 will be north of 50 million, anything trying to sneak in after that will be seen as too little, way too late. 

750 GFLOPS would be a decent upgrade on the Wii U while not be so far out of sync with the handheld that ports between the two start to get really tricky for developers. A 3:1 ratio I think is a good one to aim for, who knows Nintendo may not even push it that far. The home version could be more like 2:1 to the handheld.