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se7en7thre3 said:
Soundwave said:
I'm probably guessing

250 GFLOPS - (Handheld), lets call the main processor the "Samus" Processor (ARM CPU + custom AMD GPU System on Chip) for the sake of this example. 2GB main RAM. Runs games either in 960x540 or 1280x720, depending on how taxing a game is.

750 GFLOPS - (Home version), has (x3) Samus Processors + 4GB RAM. Runs most/all games in 1280x1080 resolution.

If they share RAM + processors Nintendo also has the benefit of it say the console version isn't selling so well, they're not stuck with dead inventory. They could quickly repurpose those Samus processors and RAM and put them into handhelds instead. So I think Nintendo will really like that flexibility.



That's a very interesting take.  If Nintendo bets on themselves,  they can get a nice contract on the chipsets for a friendly price.  

  If its 250 gflops I'd love , if possible,  they included 4 in the home version.


Yeah that's the other obvious benefit of the Fusion concept too, economies of scale,

Lets say they want to ship 15 million portable versions and a more modest 4 million home versions in one fiscal year ... that comes out to

15 (x1 Samus processor) + 4 (x3 Samus processors) = 27 million Samus processors

I'd bet they'd get a much nicer deal from their chip providers ordering in such high volume like that. Sure beats ordering 3-4 million Power PC processors and Wii U GPUs like they are right now per year. Obviously the way things are now they probably have little to no leveraging power in getting a better price on their Wii U components.