| ofrm1 said:
Then there's just stupid stuff like getting rid of edgehogging under the guise of "adding complexity to the edge-game" when all it does is make the person on the stage stand there like a fucking idiot waiting for the other player to come from underneath and get a free edge grab. Because of this, the vast majority of all KO's occur from doing enough damage to physically project the opponent to the sides, and rarely from them not being able to make it back to the stage. As a result, this effectively doubles the length of all matches because you have to keep knocking your opponent off the edge and waiting for them to come back which is just dead time. I mean, goddamn. The matches with Sheik vs Sheik were two stock and they lasted 4 fucking minutes each. The fights with slower characters actually exhausted the 6 minute time limit. The Melee matches were some of the most exciting smash sets I've ever seen. The Wii U matches were seriously some of the most boring matches I've ever seen before. Everyone just camps because they know that % is the only way they're going to lose unless they make some huge mistake, so they just turtle up and take pot shots every once in awhile. It's agonizingly slow and something you'd expect to see in an amateur Street Fighter IV tournament where everyone picks Ken. |
Nothing you've said in this post backs your statement if anything it's just you using your own preference as fact, I follow multiple fighting games and tbh of all Smash games Smash IV seems to be the most fighting game like. You say the's no wave dashing but ignore how much more significant Perfect Pivots are in the new game to the point that it will replace wave dashing in the game and is only just being explored, you're complaining about players using the same combos when that's what happens in games early on, in fact games like SFIV tend to have the same combos used over and over it's known as bread and butter, you use the mose viable and efficient combos. Smash 4 has diverse match ups and more strategic situations from what I've seen in tournaments.
Your complaint against the removal of edge hogging reminds me of Third Strike players crying when Parrys were removed, it makes the edge game more complex because you have to put more effort in defending it and preventing your opponent to get back on stage were before the player trying to get back on stage had to put more effort in the situation now it's equal. The fights only become long if a player decides to play defensive, I've seen many fights in tournaments which ended pretty quickly the game being slower then Melee has little to do with this, it's simply because the meta is more diverse then previous games and more styles of play can be used.
Your last paragraph is purely preference, I find Melee to be like MVC3 were it can be exciting but you see more of the same in the majority of the matches which in itself can become boring. Smash 4 I found had a diverse array of match ups and differing styles of play, the was an ultra aggressive Olimar at Apex, just because it's not to your liking it doesn't make it bad, A Luigi player won a big tournament just a few weeks back I'd be surprised if that happens in a big Melee tournament.







