Wyrdness said:
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The casual nature of the game comes from the movesets of the characters which are even more faceroll than ever before. The game is more technical than Brawl, but it doesn't make much difference. They've increased hitstun, yet it doesn't matter because it isn't enough and players are still resorting to the same, tired, reliable combos. Tripping is gone, so dash dancing is viable, but it really doesn't matter that much because the movement is still slow, and you can't wavedash, so it's fairly easy to telegraph moves from the ground, unless you're fairly close to your opponent, in which case you shouldn't be dash dancing to begin with.
Then there's just stupid stuff like getting rid of edgehogging under the guise of "adding complexity to the edge-game" when all it does is make the person on the stage stand there like a fucking idiot waiting for the other player to come from underneath and get a free edge grab. Because of this, the vast majority of all KO's occur from doing enough damage to physically project the opponent to the sides, and rarely from them not being able to make it back to the stage. As a result, this effectively doubles the length of all matches because you have to keep knocking your opponent off the edge and waiting for them to come back which is just dead time. I mean, goddamn. The matches with Sheik vs Sheik were two stock and they lasted 4 fucking minutes each. The fights with slower characters actually exhausted the 6 minute time limit.
The Melee matches were some of the most exciting smash sets I've ever seen. The Wii U matches were seriously some of the most boring matches I've ever seen before. Everyone just camps because they know that % is the only way they're going to lose unless they make some huge mistake, so they just turtle up and take pot shots every once in awhile. It's agonizingly slow and something you'd expect to see in an amateur Street Fighter IV tournament where everyone picks Ken.







