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curl-6 said:
Cream147 said:
Honestly fed up of Melee fans. Good game, but I feel I have to resent it now because of the fanbase. It's holding the series back as Nintendo constantly feel they have to pander to these Melee fans. The need to make the inferior Gamecube controller compatible with every iteration. Worrying about changing characters too much because shock horror people might have to relearn them. Melee fans even wanted to Nintendo to reintroduce Melee's glitches into Smash 4 e.g. wavedashing. Completely insane, and at least Nintendo didn't cave on this one.

Bloody hell, I hate the whole wave-dashing/etc rubbish. When a game forces you to learn tedious exploits just to be competitive, that game is fundamentally flawed.

And it's just sad when players become so entrenched in these exploits that they can't play without them and demand their return.

God forbid people ever have to, you know, learn new gameplay mechanics and movesets.


Saying that the game wouldn't be competitive without wavedashing is like saying Mario Kart 8 can't be competitive without fire-hopping. Heck, Smash 64 never had any form of wavedashing, yet it has grown in popularity in recent years.

Wavedashing would not make Smash 4 more spectator friendly, because the game would still be flawed at its core. The low hitstun prevents creative combos, instead forcing people to use the same guaranteed follow-ups over and over (such as the now well known Diddy Kong d-throw into up-air chain, and Shiek's f-air chains). The extremely low shield stun makes shield pressure that doesn't involve projectiles unsafe, which is why shield grabbing into follow-ups is such a large part of the metagame. The new ledge mechanics prevents edge guarding which is why you will often see professionals allow the opponent to get back on the stage, causing the match to slow down every time someone is launched yet not KO'd.

As it looks right now, there is nothing to suggest that Smash 4 won't end up like Brawl. Both games heavily reward defensive playstyles, which is why the same people who were Brawl professionals are Smash 4 professionals today - due to how well their skill in this particular playstyle transfers over.

 

I would also advice everyone to stop acting like Nintendo honestly care about the Melee crowd. Project M, a highly successful Brawl mod made to make the game more similar to Melee, was removed from Apex the moment that Nintendo became an official sponsor. This was despite the fact that the mod was the second most popular Smash game in the competitive scene and despite the fact that it officially required a Brawl disc to be played. Not only that, but the most prominent Smash streamer, vgbootcamp, recenty stated that they won't stream any more Project M tournaments and remove all PM content from their youtube channel because Nintendo might sue them. And let's not forget how Nintendo initially tried to stop Evo from streaming Melee during Evo 2013, only allowing it after receiving massive backlash from its fans.

 

As for the Gamecube controller support, which supposedly was made to cater to the Melee crowd:

1. As good as all Brawl professionals prefer/preferred the GC controller.

2. Wired controllers are required to run a tournament without wireless interference all over the place. Since the large majority prefer the GC controller in Smash tournaments, it was the obvious choice.