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WolfpackN64 said:
curl-6 said:
WolfpackN64 said:
curl-6 said:

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.

PPC is not the reason Espresso is underpowered. Espresso is still a relative to Gecko from the Gamecube (albeit with higher clockspeed and 3 cores).

In the server business in the meantime, POWER8 chips stomp all over the Xeons (but obiously, you can't use a server chip in a console). And with the succes of ARM on Android, the myriad of games on MIPS on PS2 and the numerous games on Power ISA (Xbox 360, PS3, Gamecube, Wii) and the ease of compiling code or even using universal binary, the porting argument is really just misused. Some companies don't want to take the risk of porting and selling their games on the Wii U, but if they want to, it's not that hard.

And moved on to, you do know x86 is older than PowerPC, right?

Use in servers isn't really relevant to its use in consoles though. Modern consoles and PCs use x86, not PPC. Wii U's the only one that still uses it.

My point is that Nintendo needs to chose what's best for their business, if they chose a modern implementation of PPC, who's to blame them? The indies don't seem to mind RISC.


It would require a huge amount of time and development from IBM and Nintendo, with a lot of testing, to fit the console's needs. Nobody wants a loud system anymore nowadays, especially not a system which draws a lot of power.

Nintendo won't go PPC again. They will go with "standard" hardware which can be seen now in many devices and change some things which are quite easy to change and will benefit the needs of the system Nintendo has in mind.