IFireflyl said:
I suppose that depends on your definition of "working game". Battlefield 4 had a bug that crashed my Xbox 360 for months when it first came out. It would randomly happen, and I would have to physically turn off my 360 and turn it back on. Apparently this happened across all platforms. This wasn't fixed until well after I stopped playing it. I did not consider that to be a "working game". |
I agree with you. I was just saying that thinking about BF4 shitty situation it is better that they at least deliver a working game... But it just seems like it's hard to do nowadays.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







