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Samus Aran said:
JazzB1987 said:


TBH TP is far worse than OOT. 

And I dont think that a game that consists of 90% the same world as another game can be "better" than OOT.

I dont like the rental system at all because it serves no purpose when you can also buy the items or well buying serves no purpose when you dont die (I didnt )It removes the "treasure hunting/reward" aspect from the dungeons. All that is left is work you HAVE TO do to progress. The items were a reward for doing this.

Give me additional stuff to buy that helps me or let me buy a house like in animal crossing or whatever. But donjt force me to buy weapons. Much like SS this is just some arbitrary random purpose answer to the"what the hell are rupees supposed to do in this game? "-question.

TP had that nonsensical rupee eating armor. SS had annoying repairs and ALBW has that stupid rental system.

The thing that is good about ALBW is the "dungeons in any order"-mechanic.

Zelda 1 also allowed you to enter dungeons in any order but still rewarded you with items for going into those dungeons.

No, TP is far better than OoT.
OoT is the most boring overworld I've ever seen in a game. And the artstyle and combat is downright terrible. Same goes for the bosses.

Really? What's so amazing about TP overworld? As far as I'm concerned, it is the most criticized thing in the game (said to be bland and empty). Also, when you talk about games of the 90's you have to think at what was possible at the time and what they achieved. Of course games get more refined and bigger as time goes by.

So, honest question: have you played these games when they were released? Cause it makes a hell of a difference.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won