| ExplodingBlock said: I always see people praising Rare for their work in the 90s with Nintendo, but honestly, I don't think they are really THAT good DKC 1 and 2 were pretty good, 3 is no doubt the worst in trilogy I didn't like Banjo Kazooie, I'm not a fan of running around just to find stuff, I would take SM64 over Banjo any day. Banjo Tooie is pretty much the same Jet Force Gemini was ehhh, just go play Gears of War for a better TPS Never played DK64 or Conker, might pick up DK soon but Conker is just to expensive GoldenEye is not very good either, not only is it not a very good FPS, but I don't think it is a very good game in general. Also never played Diddy Kong racing, but I think I will just stick to Mk64 thank you very much Last but not least Star Fox Adventures SUCKED, I want a on rails shooter, not a bad Zelda clone But what says you? |
I never really was into DK so I can't judge.
Banjo-Kazooie was pretty much Mario 64 + more content and prettier worlds. The platforming and stuff was different, of course, but it took what Mario introduced to another level.
JFG is way older and Rare managed to create something smooth on a console that would never be able to handle GOW.
Conker is exceptional as the devs simply had fun creating it.
GoldenEye is THE FPS so you can't compare it to any game that has been released after it except for that it introduced lots of stuff that is standard. If you haven't played it back then, sure it's "bad". But if you played it, you should see its value, or if you have some sense for history.
DKR played and looked better than MK64. It may not be everyone's cup of tea with modes, art style etc. but, again, they took what Nintendo introduced and made it better in their own style.
Starfox wasn't even meant to be Starfox (probably not even a Rare decision). If it had been the planned N64 release as a new IP it could have been a big thing. It never happened and Rare wasn't really RareXNintendo anymore when the GC was released.







