"Absorb Wii U architecture" is unclear, what exactly do they mean by that? Hardware? Development environment? API's? It's rather unclear with the words used. But it could mean the same as what they did with Wii BC for the GPU. If I recall correctly in an Iwata Asks, Shiota stated that the people at AMD came up with an idea to use Wii U logic for Wii BC as well. Perhaps they're coming up with a way to use the new hardware, where it could be used for Wii U games as well. They don't even have to be the same architecture hardware-wise, just look at Wii vs Wii U for GPU, they're totally different in architectures, and yet they found out a way to make it work in one GPU package, same stuff being used for both (in a way).







