freebs2 said:
Wonktonodi said:
freebs2 said:
Imo indie games are still very restricted in genres and budget, they're not like full fledged game in most cases. Mainstream titles are now restricted to a few AAA productions per year: most of them are action games or shooters blended with a mix of rpg / survival /staealth /dirving elements. GTA is a good example fo this. These games sell so much because they offer a bit of all flavours and specific genre games are mostly dead. Plus since dev budget has got bigger, also marketing budget is.
|
but aren't you changing the argument? you said there was less choice than before. When in time did gamers have more options for games than we do now? If you look back and are looking at a consoles entire library you are missing out on the fact that those take years to build. If you are only looking at retail you are missing out on all the choices people have for games that are digital only. You should notice that most sysyems did have a large portion of their game sales grouped in with a few dozen games. As for your idea about where most the AAA games are, while there are many that fit into that catch-all list you made but that still only covers some of the AAA games. Big thing though games dont' have to be any of the things you list to offer people choices. I'd say there is now so much out there that it's too much choice and people stick with what they have heard of before.
|
No, I'm not chainging argument. Imo, indie games aren't capable (or are not yet cabale) to replace the medium budgdet games we had some years ago. And yes, there's much less choice and variety today, the Ps2 in its first year had Final Fantasy X (a pure rpg), SSX and Tony Hawk (very specific arcade sport games and), Devil My Cry (new IP - hack/slash), Ico (adveture/puzzle), Silent Hill 2 (pure survival horror), Jak & Daxter (pure plaftorm), Metal Gear Solid 2 (stealth), Twisted Metal (arcade racer), Ace Combat and Starwars Starfighters (arcade aerial shooters), Tekken Tag, Dead Or Alive, GTA3, Gran Turismo 3.
|
Decent list but hardly more choices than today. Those indie games you choose to ignore from bias, ignorance or laziness don't take away the huge amount of choice everyone else has. Those indie also give choices within genres not just choices of genres. Your initial argument was gta sells well because people don't have choices. Yet how many games just with that type of gameplay do consumers have to choose from? In addition to the thousands of other games they could spend their money on.
GTA sells because it's a will known quality product not because consumers have less choice than they used to.