torok said:
sc94597 said:
Whatever the incentive is, it must exceed the opportunity cost. Which is much larger than the incentive vs. opportunity costs of those games you listed. Development costs are cheaper on 3DS, and sales will be higher. Not to mention Nintendo will likely publish the game in the U.S/EU, if it were released on the 3DS. A removal of a 7 dollar platform royalty and financed advertising wouldn't likely make up for higher development costs.
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I'm not saying it necessarily can make it. But both you and I don't have access to this data. I like the TR example because the game sold 50% more on PS3, and X1 has a lower proportional install base compared to PS4 than we had with PS360. And they got it.
And the 3DS entries of DQ didn't sold a lot. A little more than 1M. It isn't that much to avoid a moneyhatting when Sony itself moneyhatted a 8M franchise 2 months ago.
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Yes, but the 3DS has a huge Japanese active install base that is 18 times larger than the PS4's and will continue to sell more than PS4's. It just isn't anywhere near comparable. PS3 has a better chance of getting the game, and that might just happen.
There hasn't been a new single-player DQ released on the 3DS. They were either remakes or an old port of a subscription MMORPG. So that would be like estimating the sales of Final Fantasy XV based on FInal Fantasy VII's and Final Fantasy XIV's performance on the PS4.