| sc94597 said: Whatever the incentive is, it must exceed the opportunity cost. Which is much larger than the incentive vs. opportunity costs of those games you listed. Development costs are cheaper on 3DS, and sales will be higher. Not to mention Nintendo will likely publish the game in the U.S/EU, if it were released on the 3DS. A removal of a 7 dollar platform royalty and financed advertising wouldn't likely make up for higher development costs. |
I'm not saying it necessarily can make it. But both you and I don't have access to this data. I like the TR example because the game sold 50% more on PS3, and X1 has a lower proportional install base compared to PS4 than we had with PS360. And they got it.
And the 3DS entries of DQ didn't sold a lot. A little more than 1M. It isn't that much to avoid a moneyhatting when Sony itself moneyhatted a 8M franchise 2 months ago.








