Soundwave said:
They had no reason to want to release games on it in the first place. The console was loser proposition and it didn't take a rocket scientist to predict how it would go. Even if it took off with casuals and sold well under that scenario, in what way does that appeal to the maker of Grand Theft Auto? There's no audience over lap. PS3/360 owners (the ones who buy all the "core" third party content) weren't going to buy another similar console 5 years too late. Honestly Nintendo is lucky they got COD and AC (two of three biggest third party IP on the market) and an entirely exclusive Ubi Soft FPS, they probably didn't deserve even that. Sales and demographics do factor into the equation here. Why should a third party support a platform with 0 userbase versus two others with 80 million users? Aside from a console offering a generational leap and thus ushering in a new generation of consumers (which the Wii U does not), there was no appeal. |
Soundwave u really seem to want to argue about something we agree on, I already told u that I agree Nintendo did not make a console with 3rd parties in mind and I never said they should have gone all out on supporting it. But for the 4th time I have to say this to u, what u are saying has absolutely nothing to do with my original point, I'm starting to wonder why u even quoted me to begin with.
My original post that u quoted was stating that oniyide was wrong, he said 3rd parties stopped supporting Wii U because their games weren't selling well. I simply pointed out that most 3rd parties gave little to no support to begin with, sales of their games did not have an impact on support since they it never existed in the first place.
U are simply ignoring what I'm saying, 3rd parties did not abandon Wii U because of sales, they abandoned it because it was not a console that fit their personal needs.
When the herd loses its way, the shepard must kill the bull that leads them astray.







