Goatseye said:
S.T.A.G.E. said:
I'm not putting a spin on anything. You obviously just don't want to hear it as it was told. Microsoft is the weakest at making games because they have no vision. Great at software with an amazing vision for that, but very little for bringing life to rich new worlds with interesting characters on a large budget.
"Totally. I'm a big fan of Uncharted and I wish we had an action adventure game of that ilk. We've started some, and we've looked at them. But we don't have one today of that quality. This is an opportunity." -Phil Spencer
http://www.eurogamer.net/articles/2014-08-18-xbox-boss-phil-spencer-makes-case-for-tomb-raider-exclusivity-deal
Sony does have a distinctive style. Sony's style is based upon cinematic direction, heavy with story in almost every AAA game follows the formula ( I guess you thought that was a coincidence didnt you?)they set up. Sony in the 90's partnered with Naughty Dog and Insomniac because they wanted to be the pixar for gaming as to what Nintendo was the Disney.
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Are you telling me that Max Payne, MGS and Splinter Cell follows Sony game philosophy that started in 2007? Get out of here STAGE.
You could say the same about Sony, since the beginning of 7th gen they been looking for a Halo killer with no success. Now they tried a Forza killer and they miserably failed.
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Max Payne, MGS and Splinter Cell are not what I am talking about. I am talking about the companies style. Almost every AAA they make has a distinct cinematic quality to it.
As for Halo....Sony has given up on trying to find another Halo. They need to focus on being Sony. Only then will Microsoft be forced to give chase.
P.S.
MS bought Halo...so there is nothing there to attribute to their creativity.