| curl-6 said: With an over the shoulder camera my perspective is more tied to what the character would see, hence more immersive for me, while still allowing me to see that I'm playing (generally) as a frail teen instead of the usual highly capable adult in their late 20s or 30s, which creates more of a sense of vulnerability. I never once encountered a jump scare that didn't go off properly because of the mobile camera, and I didn't have to deal with all the clumsiness that comes from navigating a 3D space from a detached and immobile angle. The fact that the gameplay is "dated" as you put it is actually a positive in my book; modern horror games almost never scare me, it's the old style ones that I find work best; claustrophobic areas, limited offensive options, gritty and grim presentation, etc. |
Perhaps you should import and play Fatal Frame V before commenting on how the jump scares arent an issue in Fatal Frame V based solely on them not being on the Wii.
Tamrons point was that the dated gameplay alone isnt an issue, but that dated gameplay combined with modern elements is an absolute mess, and im inclined to agree with him, the game feels clunky and rushed, and more anoying in its overuse of tiring and timne consuming scenes and pointless parading that its actually frustrating to play and about as scary as nickleodeon.
But then with the way you defend it without actually having played it, i suspect your mind was set long before you entered the thread and any negatives are in your eyes positives.
Would you be so easy on it, if it was on another system such as pc? i honestly don't think you would.







