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Tamron said:
curl-6 said:

The problem with the PS2/Xbox games, in my view, was the fixed camera angles, which I have always felt are an awkward mechanic and a relic of the PS1 era that has aged poorly. Hence, the move to an over-the-shoulder view in  the Wii and Wii U games is a notable step up for me.

But that freedom of movement and camera isnt complimented by the rest of the game,  it is still the same old formula but now with wiiu specific tired features. 

Take the jumpscares for instance,  now the camera is free,  most of the time unless locked to a cinematic you miss them entirely,  and only end up seeing the scripted stuff like "do you want to pick up this item"  where every playthrough the same items trigger a "scare"  event each time and does not change,  these scare events are like a gjost grabbing your hand,  then asking you to waggle an analog or mash a button to break free,  but theres no feedback to this,  theres just a set rate it wants,  if you do it super fast you break free,  too low and you dont,  theres no middle ground and the speed at which you perform the input does not change how long the scene takes to play out,  so on repeat events and there are lots of them,  where the same scare occurs,  it fast becomes utterly boring and nothing but a chore. 

Thats before you factor in the new gamepad camera,  where most of the time you need to do a range of shots including tilting the pad 90 degrees,  it just isnt scary,  you just feel like paparazzi trying to snap a good shot of a b list celeb,  the puzzles are as mundane as ever and the environments as restrictive and linear as ever too. 

All the free camera and gamepad photo inputs do is peel back an already thin viel of previous games and expose the games core to what it really is,  a dated,  boring horror title that has to resort to questionable outfit unlocks to hold on to the slim sales it still has. 

So no,  i dont agree,  because they did nothing beyond glorified camera waggle and unlocking the camera,  all they have done is make an old,  dated game,  evem more transparent in its old age and dated mechanics. 

Sales were poor here despite the media coverage and the in store advertising showing off the games girls in their skimpiest outfits,  and for japan that says a lot. 

With an over the shoulder camera my perspective is more tied to what the character would see, hence more immersive for me, while still allowing me to see that I'm playing (generally) as a frail teen instead of the usual highly capable adult in their late 20s or 30s, which creates more of a sense of vulnerability.

I never once encountered a jump scare that didn't go off properly because of the mobile camera, and I didn't have to deal with all the clumsiness that comes from navigating a 3D space from a detached and immobile angle.

The fact that the gameplay is "dated" as you put it is actually a positive in my book; modern horror games almost never scare me, it's the old style ones that I find work best; claustrophobic areas, limited offensive options, gritty and grim presentation, etc.