By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
Wyrdness said:

Sorry but I disagree, Zelda has always been about the adventure first and foremost not kicking ass as you put it this is why overhauling the combat in Zelda 2 didn't lead to the game being well recieved and is still seen as one of the franchise's black sheep, combat encounters in Zelda got more advance when the jump to 3d was made, puzzles and everything else were just given as equal focus as anything else in the series.

HW works because Zelda's lore synergizes well with the Musou series not because people crave more action in Zelda, the series has a flexible and interesting lore while Musou has a simple broad approach that could fully utilize it. I play a lot of action titles like DMC and Bayonetta 2 and can say the combat in HW is simply just adequate and for a game were combat is a primary focus it falls quite short compared to other combat based games, in fact single player alone is average what carries the game are the co-op feature and the map challenges which ironically is HW's adventure style mode.

From the reports I've seen, Zelda 2 was actually well received at the time of its release. Its sidescrolling gameplay makes it an outlier in the series, but that doesn't mean that there aren't many people who like the game. Zelda's combat only got clunkier when the series moved to 3D. What you are saying is like claiming that Mario's platforming got more advanced with Super Mario 64; sure, there were more button combinations to do stuff, but the basics didn't feel as good as in the 2D games. Hence why Nintendo shifted the focus away from platforming in Super Mario 64, so a lot of the time is spent on running around and looking for stuff.

Nobody misses puzzles in Hyrule Warriors. That's the point.

@bigtakilla: That's not how people play classic Zelda though. Killing monsters nets rupees, and rupees allow you to buy stuff that give you more combat options or reduce the damage you take.

Some people play the game and don't even use a sword until Ganon. As far as rupees go, after the first one (it may be the same for the second though) isn't their other ways to gain massive amounts of rupies (like cutting grass and throwing pots). Just saying "Zelda's origins are built around combat, but that got lost with the move to 3D" isn't exactly the case. There is barely any reward for killing enemies (money and hearts), and if you don't get hit it or have a large amount of heart containers it really isn't important to kill anything beyond getting rupies. 

To put it another way, it isn't like people just couldn't wait to battle the next stalfo. Even with different swords it attacked pretty much the same way, it just took less hits to kill an enemy. On the flip side in Hyrule Warriors, when you get a new skill, you can't wait to see how much destruction it will cause. While I think in the original LoZ, it was more about finding the secrets laid around Hyrule, or what wall did you need to bomb to get to the end of the castle (and some were a bit freaking ridiculuos) or how the hell do I make it through the lost woods.