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RolStoppable said:

 

@Wyrdness: Hyrule Warriors works because people have been craving for more action in a Zelda game. Zelda's origins are built around combat, but that got lost with the move to 3D. It was a challenge to implement good combat back in the early age of 3D games, so Nintendo shifted the focus to more puzzles to make the game (Ocarina of Time) more enjoyable. Since then the mechanics haven't evolved much (because the guy in charge, Aonuma, would rather have even more puzzles), so Hyrule Warriors feels like a considerable step up. It lacks the exploration aspect of Zelda, but the combat feels so good that the reception was overwhelmingly positive. Hyrule Warriors is about kicking ass, and that's what Zelda was originally about. Killing a bunch of monsters makes you feel like a hero, pushing a block on a switch not so much.

 


Sorry but I disagree, Zelda has always been about the adventure first and foremost not kicking ass as you put it this is why overhauling the combat in Zelda 2 didn't lead to the game being well recieved and is still seen as one of the franchise's black sheep, combat encounters in Zelda got more advance when the jump to 3d was made, puzzles and everything else were just given as equal focus as anything else in the series.

HW works because Zelda's lore synergizes well with the Musou series not because people crave more action in Zelda, the series has a flexible and interesting lore while Musou has a simple broad approach that could fully utilize it. I play a lot of action titles like DMC and Bayonetta 2 and can say the combat in HW is simply just adequate and for a game were combat is a primary focus it falls quite short compared to other combat based games, in fact single player alone is average what carries the game are the co-op feature and the map challenges which ironically is HW's adventure style mode.