| mine said:
So: as the Wii U has MORE L2 cache per Core than the XOne and PS4 Cores. Code runs on the Wii U cores more efficient. But the HD twins make it more then up with more cores and - of course - a better GPU. The HD twins still have more CPU cache ... BTW: take a look at the PS4 developer presentations. The small L2 cache is hurting BIG time when CPU AND GPU are accessing the GDDR... Link ? Or the other way round: the Wii Us big L2 cache, big eDRAM and balanced CPU core / GPU enabled to deliver more than most people expected from such a configuration... |







