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TruckOSaurus said:

I'll do the first half now and the more recent ones later:

NES: Ninja Gaiden II: The cutscenes in that game were mostly stills (with some sliding to make them more dynamic) but when you're used to your character being only a handful of pixels, these big full screen renditions were breathtaking!

SNES: Star Fox and Donkey Kong Country: Both these games pushed the SNES to its limits, the first one with it's 3D graphics powered by the Super FX chip and the other one with "Advance Computer Modeling" which produced some stunning models for DK.

N64: Super Mario 64, "It's a me, Mario" and boom that giant face you could toy with! Mindblown!
PS1: Final Fantasy VII. Those CG cutscenes and yes there was a time that even the in-game graphics were impressive.

Whenever I hear about the NES Ninja Gaiden games, the cutscenes are always one of the big things noted as being one of the best things to be introduced into video games. I missed out on Star Fox, but DKC was an awesome game with such awesome visuals at the time! I liked how Rare pushed the limits. And that Mario face! I forgot to talk about that too! Playing with his face was so awesome! And hearing Mario speak for the first time was so great!

Panama:

Even as an idort, God of War 3's sense of scale still impresses me.

I never played GoW3, but yeah, I have to give props to some of the moments in that game. Just really amazing visuals that happened in the game. I remember a massive god-like character attacking you as you progress through the stage. Pretty mind blowing stuff.



 

              

Dance my pretties!

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