I'll do the first half now and the more recent ones later:
NES: Ninja Gaiden II: The cutscenes in that game were mostly stills (with some sliding to make them more dynamic) but when you're used to your character being only a handful of pixels, these big full screen renditions were breathtaking!
SNES: Star Fox and Donkey Kong Country: Both these games pushed the SNES to its limits, the first one with it's 3D graphics powered by the Super FX chip and the other one with "Advance Computer Modeling" which produced some stunning models for DK.
N64: Super Mario 64, "It's a me, Mario" and boom that giant face you could toy with! Mindblown!
PS1: Final Fantasy VII. Those CG cutscenes and yes there was a time that even the in-game graphics were impressive.
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