By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:
bigtakilla said:

Ah, but that nay be the M Night Shama whatthef@#$ever twist. They announce that it IS the game that will be coming out. Besides, it still wouldn't be "realistic". The tech demo was still very CG animation oriented.

No one in real life looks anything close to this


I didn't think it needed to say this, but when I, and more importantly Aonuma, say "realistic," what we really mean is "a Zelda game that looks like Twilight Princess and the tech demo that Aonuma clearly does not want to make as he has hinted at many times already." It's never happening again. It wasn't ever going to happen in the first place. TP originally was called WW2. Then Aonuma changed it because he was afraid everyone in NA hated that style. Now he knows that that's bullshit. As soon as WWHD was released to acclaim, that sealed Zelda under him. Literally every comment he's ever made regarding that styles says that he doesn't ever want to make one like that again.

You assume Aonuma will still be in charge. I would like to see the developers that make Splatoon (granted game quality pending) make the next Legend Of Zelda.

As I said, I love the art style they are going this gen with LoZ, but I think it needs to be a constant evolving thing. I don't want it like Twilight Princess, or Skyward Sword, or Windwaker, or even Zelda U, make it something different every time (at least for console installments), and I think for the most part they have done that.

*Sorry I've edited a few times but want to get my clear point across*

I think a true CG animation style has never been attempted or done yet.