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WolfpackN64 said:
ghost_of_fazz said:
I think that today it's not that much about power and efficiency. It's about production costs. Nintendo is using an extremely custom chip, one that probably cost them quite a bit in R&D, and is costing them quite a bit to manufacture because most probably they're the only ones producing it and buying it... Only to keep hardware backwards compatibility. A backwards compatibility that is pretty easy to achieve via software on x86 and x64 PC's.

Certainly not the point of your topic, but eh.


That's where the PS4 and Xbox One bit themselves in the tail. The Xbox One isn't powerful enough to emulate the 360 without cloud support and the PS3's Cell Processor actually outperforms the PS4's CPU.


But then again, not much people care about that it seems.