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torok said:


Zelda pushes hardware, but the franchise's smaller than CoD and Fifa, that will be out on X1. Tomb Raider (and Uncharted) are basically the same size. Halo is much bigger and will push more hardware easily.

Star Fox topped 4M 3 gens ago and Metroid never topped 3M. Good numbers, but they wouldn't give that much of a push. How much hardware it pushes is related to how much software it sells. X1 has the advantage of hitting a massive 10-12M franchise against a 4-7M one in the holidays.

Not even.  Playstation has momentum going upward, and the TR reboots install base was on multiple platforms.  Uncharted will sell more, Tomb Raider will sell less certainly.  In fact Halo won't reach the numbers it used to either - MCC did a lot of damage with the core players and the franchise is tired and worn out.  Not to mention a large chunk of those players switched sides, but I digress

 

Welfare said:

Thought I hit 2. Oh well, still. 2012, 2013, 2014.

Zelda does not anymore. Skyward Sword didn't, Twilight Princess didn't, and Windwaker HD was bundled. Any game bundled in would raise hardware sales. Starfox does not sell hardware and will not sell hardware as the last home console release was Assault back in 2005, and the last handheld game didn't even raise hardware sales for the 3DS. Metroid Other M tarnished the brand and didn't move units.

Wii U will be down YOY. It's even down YOY in shipments! Q3 FY 2014 (Oct-Dec 2013) shipped 1.95m Wii U's, and Q3 FY 2015 (Oct-Dec 2014) shipped 1.91m Wii U's!

MK and Smash sold systems when they were released. They will sell to exsisting owners, but their impact on hardware wore off weeks after their launch. Remember Mario Kart 8 and how that "sold" Wii U's weeks after launch? You don't? Oh yeah, because that didn't happen.

Way to completely ignore my previous response that showed how much of your claims are pulled from thin air.  Zelda not a system seller? How about the fact that Skyward Sword sold 1 million units in 3 days and coincided with a ~122% hardware increase for that week for the Wii? This was followed by a ~%35 drop the week after.  So please enlighten us, how does Zelda not move units.  In fact I bet if I looked up launch data on Twilight Princess we would see a similar trend, but once again this is work that YOU already should've done before making such statements.  

 

EDIT - Wait wait wait. So I did look up Twilight Princess and it was a LAUNCH TITLE. As in, It released the same exact day the Wii launched in North America.  How in the hell can you say it didn't move units? How can you even prove that?  In fact it'd be easier to infer that the opposite is true and that a major part of the Wiis success is attributed to this single game, the first major Nintendo IP to use motion control.