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Zkuq said:
DonFerrari said:
Zkuq said:
Pretty sure it's easier to be accurate when you're shipping way less anyway. That is, the percentage of consoles sitting on shelves compared to consoles sold would probably be a better indicator, and that should make it more even. That said, Nintendo seems very accurate.

Also, hype. If MS overships, they can brag with their shipping numbers, which should be good for business. And all those units are guaranteed to sell in a reasonable amount of time, so there's absolutely no problem there.

300k is 3% of 9.2M... 1.8M is 15% of 12M. (WiiU vs X1) and mean Q4 sales on average for 2014 of WiiU and Q4-Q1+ for X1 so there is a discrepance in the numbers... Also isn't WiiU available in more countries and have 150k on shelves (vgc) for all the no japan ones? And X1 have like 1.2M (and X360 900k +-) for all non US countries? 

I meant on shorter term, not lifetime. How many consoles were sold, say, a year ago, doesn't matter in this regard. Unfortunately I can't access the numbers properly as the script keeps hanging up on me (and I'm too lazy to browse the stats week by week). I imagine it doesn't look much better for MS though. :P

Well... no matter how we look the comparison of WiiU and X1 on shelve is too discrepant.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."