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Nem said:

So, you are defining sucess with how much it sold regardless of product quality?

I rank quality over number of overhyped new IP's that turn out to not be so good. Also, you are stacking 2 systems versus 1. Hardly a fair comparison there.

Of course he is. How else would he do it? LMFAO

Would a small pizza business be considered successful if it made 500 people happy over 5 years but drained the owners bank account and left him homeless?

MDMAlliance said:
bananaking21 said:

in constrast the XB1 and PS4 have a range of succesful new IPs. some small successes and some mage hits. like Watch Dogs, Transistor, Destiny, Titanfall, Driveclub and The Evil within. and thats when they are a year younger, next year there are also lots of new IPS that look like they can be successful, like the Division, No mans Sky, bloodborne, The Order, Ori and the blind Forest, Quantum Break, Dying Light, Evolve, Project Cars and others.


Like others have been saying, you're kind of making strange parameters for this thread.  You talk about the Wii U not having any successful new IPs, and put strange restrictions on what is considered a "new IP," yet you put games like Watch_Dogs (which the Wii U did actually get), Transistor, and Destiny on the list for XB1 and PS4, which are multiplats.  Also, given the titles you listed, these naturally favor XB1 and PS4 due to them having much stronger 3rd party support.  

Oh, and not only that, but Project Cars is also going to be on the Wii U.

But this thread is really strange to make in general, because it's not that surprising at all that the Wii U hasn't had a very good time with new IPs.  The system itself hasn't even sold enough units for it to be easy to do.  The biggest chance the Wii U has is for Nintendo to release the new IP, which is unfair to compare to the XB1 and PS4 when you look at it like that.

A game doesn't have to be exclusive in order to be a new IP. In fact a game being multiplatform gives it a much better chance at being successful. 

Also there's no strange restrictions about it.

-Hyrule Warriors isn't a new IP just like he said.

-NintendoLand is just a minigame collection. Regardless of that though, it's bundled with most Wii U's and I dont' think anyone would consider it successful by any  means.

There are a few new IPs on Wii U like Lego City Undercover or Wonderful 101, but that hasn't even hit 1million. Same goes for Captain Toad, only 430k sold so far and unlikely to sell any significant numbers. Keep in mind that Nintendo IP are held to a higher sales standard considering the lack of 3rd party support. I myself wouldn't consider 1 Million sales a success, not this gen.