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Twilord said:
Darwinianevolution said:
Tetris + Age of Empires. How do you even start with those?

 

Actually 'where to start' is the reason why I'm asking. I'm trying to get my creative juices flowing for it.

 

My immediate thought for that fusion is a game where you control a space colony and keep getting sent random 'building/compartment' modules, which reload every two minutes (causing you to lose the chance to use the current one if you haven't yet). Where you add these modules in relation to the rest of your colony modifies some of the details of exactly what they do. You don't get to control what your inhabitants do, but you do get little text inputs explaining what your politicians are feeling and thus warning you how they might react to different upgrades.

Obviously lining-up certain types of upgrades could have significant boons. I think the most obvious Tetris and Age of Empires touches would be having them develop the ability them change colony development stages and start being sent a wider range of modules at increased speed with every age. Image keeping track of all that while monitoring your opponents behavioural trends.

Something similar to the StarJeweled minigame from Starcraft 2?



You know it deserves the GOTY.

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