| Shadow1980 said: The fact that she dared to opine on something was enough to send MRAs and other assorted chauvinists, anti-feminists, and right-wing activists into a blinding white-hot rage, and now they consider her the anti-Christ of video games and that anything she touches is toxic to gaming. I've known plenty of right-wingers personally, and I know these right-wing gamers don't give a rat's ass about lofty notions like "journalistic integrity" or "preserving gamer culture." Whether it's conservative former Firefly cast members or one of the assholes at Breitbart or some bitter nobody on Twitter, these people have ideological axes to grind, plain and simple. The kind of people who think women getting the vote was already bad enough. The only thing these people care about conserving are preexisting power structures. They're a social extension of every other far-right movement in the Western world. If they could have just refrained from their incessant bloviating and simply ignored Anita, she would be some nobody blogger with some irrelevantly tiny fanbase in some nondescript corner of the internet, but these guys don't know how to leave well enough alone and like to turn non-stories into federal cases. |
This is actually a very sensible post. She doesn't pose a threat to the industry. If people are very opposed to radical feminist views they are better off not watching. I guess I can stomach it more than most. When people get so pissed off it clouds their judgement and gives more power to the one who they are trying to stop from gaining power. Inadvetently this gives her exactly what she wants, which is why shes launched a campaign now against online harassment. If she hasn't recieved a book deal I wouldn't blame her because gamers gave her all the power. Zoey Quinn is why Gamergate started, but she doesn't tolerate gamers bull. She will argue with them until the sun comes up. There are sections to what Anita said that can be responded to while other things should just be kept as a mental note rather than responded to. The problem with her, she hasnt realized games have been giving females a more prominent roles without the need of a prominent feminist voice. Games are affected by culture and women have a more prominent role in the western world today, which is why games are starting to cater to them more. What Anita demands is a stronger female presence, but if to a degree her words are heeded they can help. She needs to understand that there is characters are subject to the artistic voice of an overall story and sometimes you cannot change that. Her main problem is with the Japanese audience with half of the things shes saying, but America is no slouch with games that only see things from a male perspective like Grand Theft Auto.







