| toot1231 said: Here is the competitive team I use. Slowking - Focus Sash - Fireblast, Trick Room, Surf, Psychic Mega Aggron - Aggronite - Iron Head - Ice Punch - Earhquake - Fire Punch Golem - Custap berry - Earthquake - Stone Edge - explosion - stealth rock Trevenant - Left overs - Toxic - Destiny bond - shadow ball - trick room Mesprit - choice specs - trick room - thunder - wish - psychic Machamp - life orb - dynamic punch - fire punch - thunder punch - ice punch |
That's a good team. Trick Room is always annoying to deal with, expecially when one is running a fast offensive team. I'd switch Fire Punch for Knock Off. It offers better coverage, screws with an opponent's items, and handles ghosts types well. That's especially useful since half of your team is weak to them.
If you do change that move, I'd recommend Expert Belt over Life Orb. It requires good prediction to get the best use out of it, but it allows Machamp to fight without an expiration, and it only loses out on 10% extra power, which is pretty insignificant after a 2x Super Effective hit.







