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mine said:

Who have told you that? Of course they could have choosen to use a shorter recovery time in MK Wii. Has nothing do to with the power of the hardware. Its just some settings and a lot of time put into adjusting these things...

But removing having to items at once means that you'll be more defensive while being in the first places. Even when having a shell it is better to put it behind your vehicle to protect yourself then trying to get the one in front of you...


They couldnt do a shorter recovery time in the Wii. The hardware itself was heavily limited cause it's doing a lot of processing between the hit, what the other player is doing, and the animations. Recoveries were much slower in MKWii cause of this hardware limitation. On the Wii U these recoveries last at most 3 seconds as you don't sit there for 30 seconds randomly spinning and flipping from items being hurled at you. 

As per your other point you are tryin to make. I called it artificial cheating. The point of Mario Kart, and in fact, ALL racing games is to be defensive (With the exception to games like Wreckfest). You're defending your spot. Items are there as a means for you to pass other players whom are more skilled than you are obviously. You can put the shells, and banana behind you in this, but I refuse to acknowledge the cheating nature of the other game which is easy to abuse. The new system is not easier and it forces you to get better at the game.