By using this site, you agree to our Privacy Policy and our Terms of Use. Close
hiska-kun said:
bowserthedog said:
TheGoldenBoy said:
Is that good for bad for Kirby?


Kirby's Epic Yarn did 90,000 first week in Japan and did just over 2 million lifetime. So by that standard we can probably take week one Japan sales of this game and times it by 22 or 23 for ww lifetime sales.

There's a pretty big difference. Epic Yarn was released before the holiday season on a popular System. Rainbow curse is released after the holiday season on an unpopular system.

of course it will double and triplicate its first week sales (20-30k), but it will struggle to break the 100k barrier, and forget that it will sell more than Captain Toad which was released before christmas.

One major difference here is that this is a budget title this time. Epic Yarn was full price.  The problem with the wii broad audience is that they didn't by that many games. The casuals didn't buy games and alot of the nintendo faithful weren't that enthusiastic to buy games for it because the system did't cater to them as much. The wiiu has way fewer hardware sales but those who own the hardware are more passionate about the system.

It kind of works out like this.  The Wiiu will have 25% to 30 % of the wiiu install base but games will sell perhaps at 50% of what they would have sold on wii on average. Of coarse it depends on the game. Some games will actually sell better on Wiiu if they are more hardcore focused such as Xenoblade.